Ranked and Debated: Ubisoft's Biggest Franchises Put to the Test
Photo: Ubisoft, Public domain, via Wikimedia Commons
Let's be real — every Ubisoft fan has opinions. Maybe you've spent 200+ hours in the Animus and think Assassin's Creed deserves a shrine. Maybe you're a Rainbow Six Siege main who rolls their eyes at anything without a tactical breach mechanic. Or maybe you're the person in the Discord who will not stop talking about how underrated the original Far Cry trilogy is.
Well, the UPlay Lounge is giving you the floor. We've put together our own take on how Ubisoft's flagship franchises stack up across three core categories: story quality, replayability, and community engagement. This isn't gospel — it's a conversation starter. Read it, argue with it, then drop your thoughts in the comments.
The Categories Explained
Before we get into it, here's how we're judging things:
- Story Quality: Does the narrative actually land? Are the characters memorable, the world-building solid, and the writing doing something interesting?
- Replayability: How many hours can you realistically sink in before it gets stale? Does it have NG+, multiplayer legs, or enough content variety to keep pulling you back?
- Community Engagement: Is there an active, passionate player base? Does the franchise generate clips, fan art, debates, and discourse — the lifeblood of any good gaming community?
S-Tier: The Franchises That Hit Different
Assassin's Creed
Look, you can debate which AC game is the best until the end of time (and people do), but as a franchise? It's hard to argue against S-tier placement. The historical settings alone give it an edge no other Ubisoft series can match — Ancient Egypt, Viking Age Norway, Renaissance Italy. The storytelling has had its ups and downs, sure, but when it lands (Odyssey's branching dialogue, Black Flag's emotional gut-punch of an ending), it really lands. Replayability is massive thanks to the RPG overhaul the series got starting with Origins. And community engagement? The AC subreddit alone is a civilization unto itself.
Rainbow Six Siege
Siege is in a class of its own for competitive longevity. Eight-plus years in and it's still pulling millions of players, still generating wild clutch clips, and still getting operators that shake up the meta. Story isn't really the point here, but the operator lore has a surprisingly dedicated following. The community is intense, passionate, and occasionally chaotic — which honestly fits the vibe perfectly.
A-Tier: Franchise Royalty With a Few Caveats
Far Cry
Far Cry's storytelling ceiling is genuinely high. Far Cry 3 basically wrote the blueprint for open-world villain writing, and Vaas remains one of gaming's most quoted characters to this day. The problem? Consistency. For every Vaas or Pagan Min, there's an entry that feels like it's running the same checklist. Replayability is solid but rarely spectacular — you clear outposts, you liberate regions, you move on. Still, the community has serious love for this series, and Far Cry 6's co-op mode gave it a nice social boost.
Watch Dogs / Watch Dogs: Legion
Hear us out. The Watch Dogs franchise gets slept on constantly, but Legion's "play as anyone" mechanic was genuinely inventive, and the cyberpunk-adjacent aesthetic hit different after a certain other 2020 game disappointed a lot of people. Story quality is inconsistent across the series, but the ideas are ambitious. Community engagement could be stronger, which is part of why it sits at A and not S.
B-Tier: Solid Franchises That Deserve More Respect
Ghost Recon
Breakpoint had a rough launch — we all remember — but Wildlands quietly became one of the best co-op open-world experiences Ubisoft ever made. The tactical shooter crowd has a loyal following here, and the replayability in co-op is genuinely strong. Story has never been the main draw, but the military sandbox gameplay more than compensates. Ghost Recon lives in B-tier not because it's mediocre, but because it's never quite reached the mainstream traction of Siege or AC.
The Division
Division 2 is a genuinely well-crafted looter-shooter with a committed community that refuses to quit. The Washington D.C. setting is one of the most meticulously detailed open worlds Ubisoft has built. It loses points for story — the narrative setup is compelling, but the execution often feels thin. Community engagement is solid among the hardcore base, but it never fully crossed over into mainstream conversation the way Destiny did.
C-Tier and Below: Love 'Em, But Let's Be Honest
Skull and Bones
This one hurts to write. Skull and Bones had years of development and a concept — pirate naval combat — that should've been a slam dunk, especially after Black Flag proved the formula worked. The final product landed as a live-service game that felt incomplete at launch. Community engagement has been limited, replayability is questionable, and the story is minimal at best. It's not unplayable, but it's hard to rank it higher given the expectations it failed to meet.
Prince of Persia (Modern Era)
The classic PoP games are beloved, but the franchise has been dormant for so long it barely registers in current community conversations. The Sands of Time remake has been through development hell for years. Until something concrete ships, it's tough to rank it higher on community or replayability grounds.
So Where Do YOU Stand?
Here's the thing about tier lists — they're only as interesting as the arguments they spark. Maybe you think Ghost Recon deserves S-tier. Maybe you're furious we put Watch Dogs in A. That's exactly the point.
Drop your own tier placements in the comments below. Tell us which franchise you think is criminally underrated, which one peaked years ago, and which one you'd ride for no matter what. The UPlay Lounge is your space to make the case.
And if you want to take it further, head over to our community forums and start a thread. The debates are already heating up — come add your voice.